-Modeling and sculpting detailed high poly and low poly 3D assets from concepts and illustrations
-Creating UV's and UV layout with a UDIM workflow
-Texturing 3D assets with a PBR workflow
-Rigging
-Collaborated with peers and leadership to deliver team work and brainstorm ideas
-Problem solving any technical limitations and issues using creative and efficient solutions
-Ensuring a high level of fidelity in terms of modeling, texturing quality and optimization
-Compositing/post processing